PROJECT END DATE:Â 29/02/2024
NATIONAL AGENCY OF THE APPLICANT ORGANISATION:Â Human Resource Development Centre (HRDC) BG01
Since 2020, the world has been suffering significant health and economic crisis due to the COVID-19 pandemic. The crisis has had a disproportionate impact on the welfare and education of young people. A new crisis is about to arise due to the current migration situation from Ukraine. All these conditions plus environmental issues are always on the EU agenda.
For this reason, the main idea of the You(TH)Play project is to combine work on environmental protection with digital learning, thanks to a learning model based on virtual games, and in this way provide support for addressing these issues, which are among the EU’s horizontal priorities.
The priority of the project will be to increase quality and innovation in youth work through the application and use of the gamification methodology in a virtual context. The same method will be used to address the issue of environmental awareness and climate change by working with young people. The gamification methodology will enable a greater digitalisation of youth work and the strengthening of youth workers’ capacity to work with technologies.
On the other hand, the project will seek to create and test a virtual gamified PILOT space producing real digital learning based on real-life knowledge of environmental education called a VIRTUAL PLANET. By developing a knowledge-based game on the particular topic of environmental conservation and combating climate change, the You(TH)Play project will respond positively to this priority that has been high on the EU agenda for years.